k
Chapter 2
It goes from creature -> child stage
Creature stage
A Curious Cultivation
Requires: Potato daughter.
"Tending to your daughter one day, you notice the plant has started to develop healthy-looking leaves and looks larger than before."
- "Enrich her soil with fertilizer."
+5 Mycelium, +5 Potency, +5 Humanity, +10 Quality.
Mushroom category: +3 Magic.
- "Spend time improving her environment."
+10 Robustness, +2 Environment, +1 Affection.
- "Water her thoroughly while she needs it most."
+15 Dampness, +1 Environment.
The Magic of Life
Requires: Magic as the dominant stat.
"One day you awaken suddenly, discovering that your mushroom has gained enough limbs to propel themself around the house."
- "Encourage her thoughtfulness."
+15 Humanity.
Mushroom category: +3 Magic.
- "Spend time nurturing her environment."
+10 Quality, +1 Environment, +1 Affection.
- "Motivate her to do something more productive."
+5 Mycelium, +5 Potency.
Mushroom category: +4 Bright, +4 Poison.
Strong Affectations
Requires: Poison as the dominant stat.
"One day you find your daughter has left her pot, and now hops around your home with determination."
- "Encourage her boldness."
+15 Potency.
Mushroom category: +2 Poison.
- "Spend time nurturing her environment."
+10 Quality, +1 Environment, +1 Affection.
- "Motivate her to do something safer."
+5 Dampness, +5 Humanity.
Mushroom category: +4 Creepy, +4 Magic.
A Cautious Parenting
Requires: Creepy as the dominant stat.
"One day you awaken to the sound of rustling movement, and find your daughter has grown enough to be capable of rudimentary locomotion."
- "Encourage her discretion."
+15 Dampness.
Mushroom category: +2 Creepy.
- "Spend time nurturing her environment."
+10 Quality, +1 Environment, +1 Affection.
- "Motivate her to do something safer."
+5 Robustness, +5 Potency.
Mushroom category: +4 Culinary, +4 Poison.
Prep-time
Requires: Culinary as the dominant stat.
"You awaken one morning to the sound of something moving about your home. Your daughter has grown a pair of sturdy legs!"
- "Encourage her cooperation."
+15 Robustness.
Mushroom category: +3 Culinary.
- "Spend time nurturing her environment."
+10 Quality, +1 Environment, +1 Affection.
- "Motivate her to do something safer."
+5 Dampness, +5 Mycelium.
Mushroom category: +4 Creepy, +4 Bright.
Bright Prospects
Requires: Bright as the dominant stat.
"One morning, you awaken with a weight on your chest, and open your eyes to find a heavy mushroom sitting atop you."
- "Encourage her optimism"
+15 Mycelium.
Mushroom category: +3 Bright.
- "Spend time nurturing her environment."
+10 Quality, +1 Environment, +1 Affection.
- "Motivate her to be more practical."
+5 Robustness, +5 Humanity.
Mushroom category: +4 Culinary, +4 Magic.
Child stage
A Peculiar Cultivation
Requires: Potato daughter.
"Lately, your daughter has developed into a tremendous plant. She has grown nearly as tall as you, and is overtaking her pot with bulging roots and prolific foliage."
- "Encourage her with praise."
+10 Mycelium, +3 Affection.
- "Buy her a new, bigger pot."
+15 Robustness, +2 Environment, -4 Finances.
Pot is decorated.
- "Move her into a shaded area."
+10 Dampness, +10 Humanity.
A Magic Childhood
Requires: Magic as the dominant stat.
"One morning, you notice that your daughter is nowhere to be seen. After an hour of searching the nearby area, you find her sitting alone in a familiar clearing."
- "Sit with her in silence."
+10 Humanity, +1 Affection.
Mushroom category: +2 Magic.
- "Buy her a nice gift to celebrate."
+15 Quality, +2 Affection, -4 Finances.
- "Tell her it's time to go home."
+10 Mycelium, +10 Potency, -5 Humanity.
Potent Affectations
Requires: Poison as the dominant stat.
"One morning, you notice that your daughter is nowhere to be seen. After an hour of searching the nearby area, you find her standing perfectly still in a dense stand of trees."
- "Watch her quietly."
+10 Potency, +1 Affection.
Mushroom category: +2 Poison.
- "Buy her a nice gift to celebrate."
+15 Quality, +2 Affection, -4 Finances.
- "Tell her it's time to go home."
+10 Humanity, +5 Dampness, -5 Potency.
A Wary Parenting
Requires: Creepy as the dominant stat.
"One morning, you notice that your daughter is nowhere to be seen. Eventually, you discover her, hiding in a narrow crevice under a large stump."
- "Wait for her."
+10 Dampness, +1 Affection.
Mushroom category: +2 Creepy.
- "Buy her a nice gift to celebrate."
+15 Quality, +2 Affection, -4 Finances.
- "Encourage her to come out."
+10 Potency, +10 Robustness, -5 Dampness.
Preheating
Requires: Culinary as the dominant stat.
"One morning, you notice that your daughter is nowhere to be seen. After some searching you find a massive clump of mushrooms resembling your daughter's protruding in a small clearing."
- "Wait for her."
+10 Robustness, +1 Affection.
Mushroom category: +2 Culinary.
- "Buy her a nice gift to celebrate."
+15 Quality, +2 Affection, -4 Finances.
- "Dig her out."
+10 Mycelium, +10 Dampness, -5 Robustness.
Shining Prospects
Requires: Bright as the dominant stat.
"One morning, you notice that your daughter is nowhere to be seen. After an hour of searching the nearby area, you find her walking in a nearby meadow."
- "Sit and watch her play."
+10 Mycelium, +1 Affection.
Mushroom category: +2 Bright.
- "Buy her a nice gift to celebrate."
+15 Quality, +2 Affection, -4 Finances.
- "Tell her it's time to go home."
+10 Humanity, +10 Robustness, -5 Mycelium.
A Witchy Visit
"One evening, you hear a light knocking at your door - quite a rare occurrence."
"Peeking through the window, you witness none other than the Witch of the Woods standing on the doorstep of your humble hut."
"Could she be here for a visit? Or to settle a debt?"
- "Pretend you aren't home."
+4 Stamina, +10 Humanity
Requires: Endebted. Will become scorned debt.
- "Give her payment in full, with interest."
+5 Stamina, -15 Finances
Requires: Endebted. Trait will be lost.
- "Ask her to postpone collection."
+4 Stamina.
Requires: Endebted. Daughter will take up the debt.
- "Introduce her to your daughter."
+2 Environment, +10 Humanity.
Mushroom category: +2 Magic.
Adds trait Mystic Bond.
- "Speak to her about your daughters health."
+2 Nutrients, +10 Culinary.
Requires: Molding. Will lose trait.
- "Privately request a stipend."
+2 Finances, +10 Mycelium.
Mushroom category: +2 Bright.
Lack of Resources
When either Nutrients, Finances, or Stamina reaches 0, this event activates. The Recluse is given the opportunity to refill the stat, or continue on without losing a turn for events to occur. The second time it occurs, it is an automatic Game Over. Multiple stats can reach 0 at the same time.
Regular events
Lost Crops
"Harsh weather has taken its toll on your garden, and your entire harvest has been lost."
"Weeks worth of food and labor has been rotted and destroyed, without immediate action you and your daughter will be in trouble later down the line."
- "Till the garden again and start over from seed." +4 Nutrients, +10 Quality, -2 Stamina.
- "Make your daughter tend to the plants."
+5 Mycelium , +5 Robustness, -2 Affection.
Mushroom category: +1 Bright, +1 Culinary.
Only available if the daughter is out of the pot.
- "Accept the loss for now, you can make do."
+4 Stamina, -2 Nutrients, -1 Environment.
- "Times are tough, offer your daughter some old food - maybe she'll like it."
+2 Nutrients, +10 Potency.
Mushroom category: +2 Poison.
Adds trait Molding.
Only available if the daughter is out of the pot.
Hungry Birds
"A flock of hungry birds have been harassing both your crops and your daughter recently."
"In fact, they've become quite the nuisance."
- "Fetch your bow and hunt the birds."
+4 Nutrients, +10 Quality, -2 Stamina.
- "Purchase some poison and forcibly evict the foul sky-rats."
+5 Potency, +5 Dampness, +2 Environment, -4 Finances.
Mushroom category: +1 Poison, +1 Creepy.
Considered a cruel option.
- "Ignore the birds."
+15 Humanity, -2 Nutrients, -2 Environment.
Mushroom category: -3 Magic.
- "Use some food to feed the birds with your daughter"
+10 Robustness, +2 Affection, -4 Nutrients.
Mushroom category: +2 Culinary .
Adds trait Friend of Bird.
Only available if daughter is a child.
Errands
"The day's gotten away from you; already, the sun's gentle descent is being swallowed behind the forest's reach."
"You weren't able to finish everything you set out for today, but you only have time for one more chore..."
- "Barter for some fine substrates to better grow your daughter."
+10 Mycelium, +4 Nutrients, -4 Finances.
Mushroom category: +2 Bright.
- "Purchase new construction materials for your hut."
+10 Robustness, +2 Environment, -4 Finances.
Mushroom category: +2 Culinary.
- "You've already worked hard enough, retire to the tavern."
+8 Stamina, -3 Finances, -2 Affection.
- "Finish a favor the village's leader asked of you."
+8 Finances, -4 Stamina.
- "Prepare lunch for the village's schoolhouse in exchange for discarded books."
+10 Humanity, +1 Affection, -2 Nutrients.
Mushroom category: +2 Magic.
Adds trait Bookworm.
Only available if daughter is a child.
- "Grab a lead and take your daughter for a walk."
+15 Robustness, -10 Humanity.
Mushroom category: +3 Culinary, -2 Magic.
Only available if daughter is a mushroom creature.
A Hungry Parent
"You realize that, buried in your new goal, you've forgotten to feed yourself. Or procure any human food, really."
"What seems like the most nutritious option?"
- "What was this mushroom/plant for, again? Looks tasty..."
Game over: ~Mulligan~
- "To the woods, for foraging"
+10 Mycelium, +10 Quality, -2 Stamina.
Mushroom category: +2 Bright.
- "To the village, their market has many enticing goods"
+15 Potency, -4 Finances.
Mushroom category: +3 Poison.
- "Sneak morsels away from your charge"
+5 Robustness, +2 Affection, -2 Nutrients.
Mushroom category: +1 Culinary, -1 Bright.
Parasites
Note: Opening text has a variation depending on whether the daughter was already infested before the event.
"You awaken, only to discover that your daughter is covered is tiny parasitic creatures!"
"For the sake of her health you should probably find a way to get rid of the little pests..."
- "Give the child a thorough rinse."
+5 Humanity, +5 Dampness, +1 Affection, -2 Stamina.
Mushroom category: +1 Magic, +1 Creepy.
- "Buy some fine herbal pesticides."
+10 Robustness, +10 Quality, -4 Finances.
Mushroom category: +2 Culinary.
- "She's all organic, leave them be!"
+15 Potency, -2 Environment, -2 Affection.
Mushroom category: +3 Poison.
Adds trait Infested if not infested already.
- "Encourage her to embrace the change."
+15 Potency, -5 Humanity, -2 Environment, -4 Affection.
Mushroom category: +3 Poison.
Adds trait Infested if not infested already.
Considered a cruel option.
A Day Off
"You realize that you've finished all your work for the week, and have a whole day
- "Take your daughter on a scenic hike."
+5 Mycelium, +5 Potency, +2 Affection.
Mushroom category: +1 Bright, +1 Poison.
- "Spend some time cleaning up."
+2 Environment, +20 Quality.
- "Teach your daughter some important lessons."
+10 Humanity, +20 Quality, -2 Affection.
Mushroom category: +2 Magic.
- "Take your daughter to see the Witch of the Woods"
Must not have scorned debt.
Mushroom category: +3 Magic.
If already have Mystic Bond, upgrades to Witch Mom. +5 Humanity, +10 Affection.
Else, gives the Mystic Bond trait. +10 Potency, +4 Stamina.
Moldy Daughter
Requires: Molding trait.
"As you daughter grows, you've noticed a certain ever-present mold that you can't seem to rid her of."
"You worry that if it continues to grow unchecked, the mold may consume her
- "Buy medicine in town."
+10 Mycelium, +10 Robustness, -2 Finances.
Mushroom category: +1 Bright, +1 Culinary.
- "Carry her to a rumored spring."
+20 Quality, -4 Stamina.
Loses Molding and Infested.
- "Try out home remedies."
+10 Mycelium, -2 Affection.
Mushroom category: +2 Bright.
- "Ask the Witch for help"
+5 Robustness.
Loses Molding.
If child does not have a Mystic Bond, daughter will take on a debt.
Fairy in the Garden
"One day you awake slightly earlier than usual. In your somewhat somnambulant state, you hear an ethereal croon originating from your garden."
"When you go out, you spot it: a small fairy is sitting amongst your crops
- "Offer a coin to the Fairy to gain their favor"
+1 Environment, +1 Affection, +5 Quality, -1 Finances.
- "Catch the Fairy to sell in town"
+10 Dampness, +10 Finances, -4 Stamina.
Mushroom category: +2 Creepy.
- "Hunt the Fairy to use as food for your daughter"
+2 Nutrients, +15 Quality, -5 Humanity, -2 Stamina.
Mushroom category: +1 Magic.
Gives trait Fae-touched and changes daughter color to Fairy Blood
- "Build a small fairy garden in your daughter's room using supplies"
+15 Humanity, +2 Environment, -4 Nutrients.
Mushroom category: +3 Magic.
Adds pet Pets|Fairy Familiar.
Foraging
"The weather is nice and you're feeling up to doing some foraging today. It may be easier if you focus on something specific before you head out."
- "Take your daughter foraging for river plants."
+10 Dampness, +2 Nutrients, +1 Affection, -3 Stamina.
Mushroom category: +2 Creepy.
- "Take your daughter foraging for mushrooms."
+10 Mycelium, +2 Nutrients, +1 Affection, -3 Stamina.
Mushroom category: +2 Bright.
- "Leave your daughter at home and go without her."
+10 Nutrients, -1 Affection, -3 Stamina.
- "Send your daughter out alone to gather ferns while you relax."
+5 Potency, +5 Robustness, +4 Stamina, +2 Nutrients.
Mushroom category: +1 Poison, +1 Culinary.
Kidnappers
"One evening you discover many footprints outside your home, three-toed and webbed. Some strange creatures have been poking around."
"By the looks of the tracks, these ones are quite young. Perhaps you can do something to frighten them away from your home."
- "Purchase a magic ward."
+10 Humanity, +1 Affection, -3 Finances.
Mushroom category: +2 Magic.
- "Hunt one of them."
+10 Mycelium, +3 Nutrients, -3 Stamina.
Mushroom category: +2 Bright.
- "Stand guard until they stop"
+15 Robustness, -2 Stamina.
Mushroom category: +3 Culinary.
- "Keep your daughter inside in the evenings."
+7 Potency, +7 Dampness, -4 Affection.
Mushroom category: +3 Creepy, +1 Poison.
- "Deal with the issue. Decisively."
+10 Potency, +6 Nutrients, -5 Stamina.
Mushroom category: +3 Poison.
Considered a cruel option.
Pot Improvement
"Recently, you've begun to think about your daughter's living quarters. Specifically her pot."
"You have a few ideas how to improve it, but you only have so much time - which do you decide to move forward with?"
- "Ensure that her soil remains ever damp."
+10 Dampness, -2 Stamina.
Mushroom category: +2 Creepy.
- "Use your cooking scraps as compost."
+5 Robustness, +4 Nutrients
Mushroom category: +2 Culinary.
- "Buy some fancy substrate from town."
+10 Humanity, -2 Finances.
Mushroom category: +2 Magic.
- "Infuse the soil with a drop of your own blood."
+7 Potency.
Mushroom category: +2 Poison.
- "Decorate the pot."
+5 Mycelium, +3 Affection.
Mushroom category: +2 Bright.
Pot is decorated.
Walkies
"Today you've made the time to enrich your daughter. Now that she's capable of movement, you figure you'd take advantage of the pleasant weather and go for a walk."
"But the area you live in is large... Where would you like to go?"
- "The village cemetery."
+7 Dampness.
Mushroom category: +3 Creepy.
- "Your tree-tapping route."
+7 Robustness.
Mushroom category: +3 Culinary.
- "The Witch's hut."
+7 Humanity.
Mushroom category: +3 Magic.
- "A diseased stretch of woods."
+7 Potency.
Mushroom category: +3 Poison.
- "A field of flowers."
+7 Mycelium.
Mushroom category: +3 Bright.
A New Game
"Your daughter has been getting bigger lately, and it's been easier than ever to see her as the child that she is."
"Today you want to teach her something fun, something that human children often get to partake in."
"What activity will the two of you partake in today?"
- "Hide and go seek."
+10 Dampness, -2 Stamina.
Mushroom category: +2 Creepy.
- "Arm wrestling."
+10 Robustness, -2 Stamina.
Mushroom category: +2 Culinary
- "Quietly count to 1,000."
+10 Humanity, -3 Affection.
Mushroom category: +2 Magic.
- "Make a deer disappear."
+5 Potency, +3 Nutrients.
Mushroom category: +2 Poison.
- "Dress up."
+5 Mycelium, +2 Affection.
Mushroom category: +2 Bright
Plant Contest
"When entering town one day, you notice a strange gathering surrounding some newly erected tents and market stalls."
"Farmers, townsfolk, and travelers are all bustling about, and it seems they are holding a spring garden festival, featuring a contest for impressive and exotic plants."
- "Enter your daughter in the contest."
Note: Only possible with a Potato daughter.
If win: +6 Finances, +5 Mycelium.
Else: +10 Humanity (Creature) or +10 Dampness (Potted)
- "Simply enjoy the festivities."
+5 Potency, +4 Stamina, +1 Affection
- "Purchase exotic fertilizer from the market."
+10 Robustness, +4 Nutrients, -3 Finances.
- "Discuss gardening tips with other attendees."
+5 Mycelium, +2 Environment, +2 Affection.
Gambling Fairy
"While tapping some trees one day, you overhear a noise. It sounds like the clinking of coins and dice."
"Before long, you manage to track down the source: a wingless fairy sitting in the eye of a tree."
"The rules are simple - if I roll a five or less I win, but if I roll a six or higher! Well, that means that YOU win!"
- "A coin." ∓5 Finances.
- "A significant bag of substrate." ∓10 Nutrients.
- "A finger." ∓15 Stamina.
- "A daughter" Either Fae-owned or Fae-won
This will take priority over the Witch killing the Recluse from a Scorned Debt. The Recluse will survive because of that.
An Old Friend
"While sitting at home one day, you hear an unexpected knock at the door."
"Unfortunately when you go to answer, you find yourself face to face with a man that you never wished to see again; though he was older now, the scar running down his cheek was unmistakable."
- "Kill the man."
+10 Dampness
Mushroom category: +2 Creepy.
Considered a cruel option.
- "Give the man a significant sum of money to go away."
+10 Humanity, -5 Finances.
Mushroom category: +2 Magic.
- "Agree to do business with the man."
+5 Potency, +10 Finances.
Mushroom category: +1 Poison.
- "Beg the man to leave you alone."
Yes: +10 Mycelium, -5 Stamina, Mushroom category: +2 Bright.
No: +5 Finances, +5 Robustness, Mushroom category: +1 Culinary.
An Old Problem
"As you open your front door, you notice that someone has deposited an unwelcome gift on your stoop: a human corpse."
"The much more relevant question is simple: how do you want to get rid of it?"
- "Turn it into fertilizer."
+5 Robustness, +5 Nutrients.
Mushroom category: +2 Culinary.
- "Have the girl help you dispose of it."
+10 Potency.
Mushroom category: +2 Poison.
Considered a cruel option.
- "Bury it simply in the woods."
+10 Humanity, +1 Environment.
Mushroom category: +2 Magic.
- "Hand it over to the authorities."
+10 Mycelium, -4 Stamina.
Mushroom category: +2 Bright.