Chapter 3
Home
Thief in the Night
"You are awoken in the middle of the night by a loud crash from your kitchen. You scramble to investigate, and finally catch the source of the racket."
- "An injured thief is still a thief, kick him out."
+5 Dampness, -5 Mycelium.
Thief scorned.
- "Excuse his rudeness."
+5 Robustness, -5 Potency.
Thief helped.
- "No one would miss him."
Requires: Visceral.
Success: +15 Potency, -10 Humanity.
Failure: -5 Potency, -10 Humanity.
Fairy Frolicking
"You awake one night to the light of a full moon and the eerie sound of singing."
"And just outside you see: a group of tiny fairies are dancing and singing inside a ring of sprouted mushrooms! One of them spots you watching and motions you closer."
- "Go forward and play with the fairies."
Success: +5 Dampness, +5 Potency.
Failure: +5 Dampness, -10 Mycelium.
Success (with Fae Familiar): +15 Mycelium, adds trait Friend of Fae.
- "Try to capture some of them."
Success: +10 Dampness, -10 Humanity, adds item Bottled Fairies.
Failure: -5 Mycelium, -10 Potency, -5 Humanity.
Success (with Fae Familiar): -15 Humanity, loses Fae Familiar, adds Fairy's Scorn.
- "Go back to bed."
Without Nope card: +5 Robustness, -5 Potency.
- "Try to sing along with them."
Requires Fairy blood.
Success: +5 Mycelium, +5 Robustness, adds Fae touched.
Failure: +5 Dampness.
- "Paint the frolicking fae."
Requires: Painter.
Success: +10 Humanity, +Reputation .
Failure: -5 Humanity, -5 Mycelium.
- "Harass the fairies off your property."
Requires: Cruel.
+10 Dampness, +10 Potency, -5 Mycelium.
Witnessing a Murder
"While sitting outside near your garden and taking in the fresh air, you hear the caw of a crow... Then another. And another!"
- "Feed the crows some spare scraps."
Success: +10 Humanity, adds trait Friend of Bird.
Failure: -5 Potency.
If already have Friend of Bird: +10 Humanity, +10 Dampness. Trait upgrades to Murder House.
- "Scare them off."
Success: +15 Dampness (+20 if Scare Master)
Failure: -5 Potency (-10 if Scare Master), -5 Humanity.
- "Offer the crows a feast of worms."
Requires: Bag o' Worms.
+20 Dampness.
Gain: Raven Familiar.
- "Just watch them for a bit."
Requires: Daughter is Not edible.
+5 Mycelium, +5 Humanity.
Adds trait: Bird Watcher.
- "Run back inside!"
Requires: Culinary daughter.
Success: +5 Potency, +5 Dampness.
Failure: -5 Potency, -5 Robustness, adds trait Bird Food.
If Culinary Imposter: +5 Potency, -5 Robustness.
- "Head back inside."
Requires: Culinary Imposter known.
+5 Potency.
- "Paint the crows."
Success: +10 Dampness, +5 Humanity.
Failure: -5 Humanity, -5 Mycelium.
A Hunting
"One evening, you witness a strange occurrence as you approach your home. A pair of humans are huddled in a nearby bush, watching your abode intently."
- "Wait for them to leave."
Without Nope card: +5 Dampness, +5 Potency.
- "Just walk up and greet them."
Success: +10 Potency.
Failure: -10 Humanity, gives end of year goal to Slay the Witch.
- "Try to greet them, despite your shyness.""
Requires: Shy.
Success: +15 Potency.
Failure: +10 Dampness.
- "Try to scare them."
Requires Creepy daughter.
Success: +10 Dampness.
Failure: -10 Humanity, gives end of year goal to Slay the Witch.
- "Get rid of them with a fairy bomb."
Requires Bottled fairies.
+10 Humanity, +5 Dampness.
- "Get rid of them with a nightsoil bomb."
Requires: Nightsoil.
+10 Potency, +5 Dampness.
- "Sit tight and eavesdrop on their conversation."
Requires: Eavesdropper.
+10 Potency, +10 Dampness, +5 Humanity.
- "Introduce them to your swarm."
Requires: Infested.
+5 Humanity, adds to infestation counter.
Mushroom Muse
"A man wearing vibrant multicolored robes and a large pack approaches your home."
- "Accept the artist's request and allow him to paint you."
Depending on mushroom type, the stat gain can be anywhere from +5 to +15 Mycelium.
Mushroom type also grants variations of Model/Mushi Lisa/etc.
Failure: -5 Mycelium.
- "Refuse. You're not so vain as to want art made of you."
Failure: -5 Humanity, decrease Reputation.
- "Convince the artist to teach you instead."
Success: +5 Humanity, +5 Mycelium, adds Painter.
Failure: -5 Mycelium.
Private Dinner
"My employer wishes to invite you to a small dinner gathering - she's heard much about you, and thinks her guests would relish the chance to actually be acquainted with you."
- "Attend the event and simply be yourself."
Success: +10 Mycelium, increase Reputation.
Failure: -10 Mycelium, +5 Dampness.
- "Attend the event with your finest human clothes."
Requires: Favorite Hat.
Success: +5 Humanity, +5 Robustness, increase Reputation, allows you to invite the Clothier to the gala at the end of the year.
Failure: -5 Dampness, decrease Reputation.
- "Attend the event as an artist."
Requires: Painter.
Success: +10 Mycelium, +10 Potency, increase Reputation, becomes a Famed Painter.
Failure: -10 Potency, -10 Dampness.
- "You have learned to not meddle in the affairs of humans."
Without Nope card: -5 Dampness, -5 Mycelium.
Idiot Baby
"You leave your home in the later hours of the morning one day, only to set upon a strange woman not too far from your front door."
- "Uhh... Can I help you?"
Gives Scholar Bell and unlocks end of year ambition to Keep a conscious eye out for Cupid.
Eye-flower can also be sold to her for +4 Wealth tokens.
- "Attempt to scare her off."
Regular success: +5 Dampness, +10 Potency, -5 Humanity.
- With Scare Master: +10 Dampness, +10 Potency.
- With Monstrous: +5 Dampness, +10 Potency, -10 Humanity.
- With Offputting: +10 Dampness, +5 Potency, -5 Humanity.
Failure: Leads to the same outcome as "Uhh... Can I help you?".
- "Observe her from a distance."
Requires: Eavesdropper.
Same outcome as "Uhh... Can I help you?".
- "Bully her out of your area."
Requires: Bully.
+10 Potency.
- "Send your little friends out for a playdate."
Requires: Infested.
+15 Humanity, loses trait.
- "Deceive her with an idiot-baby of your own making."
Requires: Illusionist and a Spell card.
+5 Humanity, +5 Mycelium, +5 Dampness.
- "Play it safe and leave her alone."
Without Nope card: +5 Dampness, -5 Mycelium.
Idiot Baby (II)
"You leave your humble abode in the later hours of the morning one day, only to set upon a strange figure not too far from your home."
Similar outcomes to the event above.
- "Uhh... Can I help you?"
Gives Mr Newyear Bell, automatically locks into the Rhinstone Eyes ending.
Fragrant Rosemary can also be sold to her for +4 Wealth tokens.
- "Attempt to scare them off."
Regular success: +5 Dampness, +10 Potency, -5 Humanity.
- With Scare Master: +10 Dampness, +10 Potency.
- With Monstrous: +5 Dampness, +10 Potency, -10 Humanity.
- With Offputting: +10 Dampness, +5 Potency, -5 Humanity.
Failure: Leads to the same outcome as "Uhh... Can I help you?".
- "Observe her from a distance."
Requires: Eavesdropper.
Same outcome as "Uhh... Can I help you?".
- "Bully them out of your area."
Requires: Bully.
+10 Potency.
- "Send your little friends out for a playdate."
Requires: Infested.
+15 Humanity, loses trait.
- "Play it safe and leave them alone."
Without Nope card: +5 Dampness, -5 Mycelium.
The Dead Don't Die
"Often, you find yourself thinking about the Recluse. It's hard not to, they inhabit the walls of your home like a ghost... Something you mainly think of as a metaphor, but who knows."
- "Lay them to rest in your yard."
+10 Mycelium, adds Recluse's Grave.
- "Attempt to contact their spirit."
Requires: Spirit Summoning and a Spell card.
"Thank them and say goodbye." +15 Mycelium.
"Condemn them." +15 Potency.
"Say nothing."+15 Dampness.
- "Simply mourn for a day."
+10 Robustness.
- "Focus on casting them out of your thoughts."
+10 Dampness.
Youth Outreach
Requires: Creepy daughter.
"There's a knock at your door. When you go to answer it you see a woman dressed in a somewhat tacky dress."
- "You're perfectly content to stay home doing chores."
Wihout Nope card: +5 Dampness, -5 Humanity.
Accepting the invite will allow the daughter to Receive an education as an end of the year ambition.
Potential questions asked:
- "Is it true that all you have to eat are sticks and stones...?"
"Yes."
- Accepting sandwich: +5 Robustness, adds Food token.
- Rejection: +5 Dampness.
"No" +5 Mycelium.
- "Do you really pick your teeth with the bones of dead children?"
"Yes": +5 Dampness, considered a scary answer. Reputation decreases, adds to scare counter.
"No": +5 Humanity.
- "How old are you?"
"I was born in Spring..." +5 Potency, event ends here.
- "Ageless." +5 Humanity.
- "What's your favorite color?"
"[Daughter's color]" +5 Robustness
"Literally any other color." +5 Potency
- "Do a trick!"
Requires: Elementalist and a Spell card.
"Indulge the child."
- Success: +5 Mycelium, +5 Robustness.
- Failure: +5 Dampness, -5 Mycelium.
"Decline."
- Yes: +5 Humanity.
- No: -5 Humanity.
The Mobile Craftswoman
"One day while at home, you are surprised by a stranger that approaches you directly. Typically you don't receive many guests, so this is quite unusual!"
Allows the player to purchase a wood/metal/gold sword or shield. Leaving Wealth tokens with her will carry it over to the next run, along with acting as an investment to upgrade the items. Each tier upgrade will also upgrade the Gnome Depot items.
The Wandering Musician
"One day while at home, you are surprised by a stranger that approaches you directly. Typically you don't receive many guests, so this is quite unusual!"
"The stranger has a pack loaded with strange wooden objects... musical instruments?"
- "Let's hear it!"
Obtains a new song for Orchestration.
- "I detest music."
Without Nope card: -5 Mycelium, +5 Potency.
Woods
Boar Encounter
"While wandering the woods near your home, a large boar bursts from the brush and locks eyes with you."
- "It's just a pig, right? Face it head-on!"
Success: +15 Robustness, +10 Potency, adds trait Battle Tested.
Failure: +5 Dampness, -10 Mycelium, -10 Robustness.
- "Run for your life!"
Success: +5 Mycelium, +10 Potency.
Failure: +5 Dampness, -10 Potency.
- "If it's a snack he wants..."
Requires: Poisonous daughter.
Success: +15 Potency
Failure: -10 Robustness.
- "Preoccupy him with a sample."
Success: -5 Robustness, +15 Dampness.
Failure: -10 Robustness.
If daughter is Culinary Imposter and not yet known: -5 Robustness, +15 Potency, reveals the trait.
- "Resort to magic."
Requires: Witchling and has Spell card.
Success: +15 Mycelium, +10 Potency.
Failure: +5 Dampness, -10 Potency, -10 Robustness.
- "You're sure you came prepared for this...
Success: +5 Mycelium, +5 Potency, gives traits Battle Tested and Moby Swine allowing the daughter to take the quest to Battle a deadly swine at the end of the year.
Failure: -10 Mycelium.
- "Scare the animal off."
Requires: Scare Master
+5 Robustness, +10 dampness.
- "Drop into Tiger Stance!"
Requires: Master's Techniques.
+10 Potency, +5 Robustness.
Thief in the Woods (Helped)
"While on your way to gather firewood, you find that your world is suddenly turned upside down. Quite literally!"
- "I do like learning..."
+5 Potency, +5 Dampness.
Adds trait Thief's Apprentice.
- "I have no need for your brand of trickery."
+5 Humanity, +5 Dampness.
Adds Thieves' Favor.
Thief in the Woods (Scorned)
Note: For all failed rolls, if the daughter still has Wealth tokens, she will lose 2 of them.
- "Continue to wait..."
Success with Worshiped: +15 Humanity, +5 Mycelium.
Success with Violet Coral Girl already met: +15 Dampness, -5 Robustness.
Success with Copper woman met: +10 Humanity, +5 Potency.
Success with Loving Parent: +15 Mycelium.
Success: +10 Humanity, +5 Mycelium.
Failure: -5 Mycelium, -5 Luck, -5 Robustness.
- "Wiggle your way loose."
Success: +10 Robustness.
Failure: -5 Robustness, -5 Mycelium.
- "Bewitch yourself untied."
Requires: Witchling and a Spell card.
Success: +5 Humanity, +5 Mycelium.
Failure: -5 Mycelium, -5 Luck, -5 Robustness
- "Summon your fairy familiar." (Fairy Familiar) or "Call for your trusty hog!" (Pig).
+10 Humanity, +5 Mycelium.
Worms!
"As you go out to forage mushrooms one evening, you find a large batch of edible shrooms gathered near a stump infested with countless small worms!"
- "It's added protein, right? Gather the shrooms anyways."
Success: +10 Robustness.
Failure: -5 Humanity, adds Infested if not already infested.
- "Watch the wriggly little guys for a bit."
Success: +10 Dampness, adds A Little Wormy
Failure: -5 Potency.
- "Try to find a slightly less infested batch."
Success: +5 Robustness, +5 Potency.
Failure: -5 Mycdlium, -5 Robustness.
- "Gather up the worms."
Success: +10 Dampness, adds Bag o' Worms.
Failure: -10 Dampness.
- "Cleanse these pests with the beauty of fire."
Requires: Pyrophiliac, Elementalist, and a Spell card.
+10 Potency, -5 Dampness, +10 Humanity.
Fresh Fruit
"Just as you are about to return home, an unfamiliar type of tree catches your eye."
- "Eat a fruit off the ground at random."
Success: +5 Mycelium.
Failure: -5 Mycelium.
- "Climb the tree for THE perfect fruit."
Success: +10 Robustness.
Failure: -10 Robustness.
- "Take a nap under the big tree."
Success: +5 Mycelium, +5 Potency.
Failure: -5 Dampness, -5 Mycelium.
Linked to ending A Productive Nap.
- "Gather rotten fruit for your wormy friend."
Requires: A Little Wormy
Success: +10 Humanity, worm becomes Healthy Worm.
- "Stay and paint the strange tree."
Requires: Painter
Success: +5 Mycelium, +5 Humanity.
Failure: -5 Mycelium, -5 Humanity.
- "Scout the local bird scene."
Requires: Bird Watcher
Success: +5 Humanity, adds Wealth token.
Failure: +5 Robustness, adds Food token.
Nightsoil
"While foraging one day you discover a dilapidated outhouse in the middle of the forest."
- "Inspect the Facility."
Success: +10 Mycelium, adds Night Soil.
If daughter's category is Magic, adds Magical Night Soil instead.
- "Use the facility."
1st outcome: +10 Potency.
2nd outcome: +10 Dampness.
3rd outcome: +10 Potency, +10 Dampness, gain trait Privy Revelator.
- "Burn the facility."
Requires: Elementalist and a Spell card.
Success: +10 Potency, +5 Humanity, -5 Robustness.
Adds trait: Pyrophiliac.
- "Offer your wormy friends an exquisite feast."
Requires: Bag o' Worms
If Scholar Bell is rung, +10 Mycelium, +10 Dampness, +10 Robustness, +10 Humanity.
Other questions give +10 in the respective highlighted stats.
A Grave Stroll
"On one particularly restless night you find yourself needing to take a walk. You wander though the crisp autumn air, not paying much attention to your surroundings. "
- "Take a walk among the graves."
Success: +5 Mycelium, +5 Humanity.
Failure: -5 Mycelium, -5 Humanity.
If daughter has Bookworm: +5 Dampness, +5 Humanity.
- "Check out the crypt."
Success: +5 Robustness, +5 Dampness, adds Bourneti Buddy.
Failure: -10 Potency, -10 Dampness.
- "Rest by the pond."
Success: +5 Mycelium, +5 Dampness.
Failure: -5 Dampness, -10 Mycelium.
- "Try channeling magic here."
Requires: Witchling and a Spell card.
+10 Potency, +10 Dampness.
Without Spirit Summoning, and either Humanity>Dampness or has Found Siblings: +10 Mycelium, +5 Humanity, gives Spirit Summoning.
Without Necromancy: +10 Dampness, -10 Humanity, gives Necromancy.
- "Hmm? That mysterious handbell is glowing..."
Requires: Mr Newyear's Bell.
- "Inquire about Mr. Newyear's attachment to death." +10 Humanity.
- "Sit by the graves and enjoy the silence." +10 Mycelium.
- "Ask something personal." +10 Dampness.
Aromatic Effigy
"Walking through the forest one day, you think to take a path yet untraveled."
"The area is smaller than a hut, but in the center of its intimate bough, stands a statue long since forgotten."
- "Examine the glade."
Success: Adds Fragrant Rosemary.
Failure: +5 Humanity.
- "Examine the statue."
No effect.
- "There's some kind of aura here..."
Requires: Spirit Summoning and a Spell card.
+5 Dampness, +15 Humanity.
- "Leave the glade."
If other choices were not selected, and no Nope card, +5 dampness.
After finishing Tragedy of the Scarlet Lady:
"The area is smaller than a hut, but in the center of its intimate bough, sits a stone slab, with naught but a sprig of herb on its surface."
+5 Humanity, adds Fragrant Rosemary.
Fortune Teller
"One day while gathering some resources from the forest, you realize that the sun has gone and set on you."
- "You can make your own way."
Without Nope card: +5 Potency, -5 Humanity.
- "Ask the man to tell you your future."
'+5 Potency with bad stat, +5 Mycelium without a bad stat.
+5 Dampness if end of year goal has been set, and season is Winter.
- "Ask the man to teach you his craft."
Requires: Witchling.
Success: Learn Clairvoyance, +5 Potency.
Failure: +5 Dampness, -5 Mycelium.
- "Ask him for nothing more than you already have."
+5 Humanity.
- "He speaks to you with familiarity, help him learn his place."
Success: +10 Dampness, -5 Mycelium.
Failure: -5 Humanity, -5 Mycelium.
Both will add the trait Cruel.
Strange Encounters
Requires: Wish Upon a Star event has occured. Can be forced by visiting the Mushroom Village and talking to the Galaxy Slime Mold girl.
"One day while attending to some foraging business in the woods, you go to retrieve some fruit from a low shrub, but as you move a branch, you notice something out of the corner of your eye. A glint of metal."
"She is petite - thinly stalked and standing just slightly shorter than you, with similarly numbered and proportioned limbs. Though her face is humanlike in nature, it is not precise."
Encountering this event allows your daughter to Invite a girl that's out of this world to the Gala at the end of the year.
- "Show her what your daily life is like."
Success +10 Dampness.
Failure: +5 Dampness, -10 Mycelium.
- "Show her what a specific human's daily life is like."
Requires: Daughter likes Recluse.
Success: +10 Mycelium.
Failure: +5 Mycelium, -10 Potency.
- "Show her the village."
"If she wants it, you'll buy it for her!"
- +15 Humanity.
"Purchase it! (...With a five-finger discount)"
- Success: +5 Dampness, +10 Potency.
- Failure: -5 Mycelium, -5 Potency.
"Uhh... Sorry!"
- -10 Mycelium, +5 Dampness.
- "Encourage her to leave your woods."
Without Nope card: +5 Potency, -5 Mycelium.
Recluse Encounter
"While wandering the woods, you always do your best to remain vigilant to possible outside entities that you could run into."
"Finally, you can spot the intruder. A realization floods over you: the Recluse!"
- "Silently retreat into the woods."
If the daughter likes the Recluse: -5 Mycelium, +5 Dampness.
If the daughter dislikes the Recluse: +5 Mycelium, +5 Dampness.
No effect with the Nope card.
- "Offer to help them with their chores."
Proceeds to the chore if affection >3.
Else,
- Success: -5 Mycelium, +10 Dampness.
- Failure: -5 Robustness, +5 Dampness.
- "Tell them off for your childhood."
If affection less than 3: -5 Robustness, +15 Dampness.
If Recluse apologizes:
- "I forgive you."
+15 Mycelium, -5 Dampness, adds trait Complicated Parent.
- "I never want to see you in my woods again!"
-5 Mycelium, +15 Dampness, adds Emancipated and Dislikes Recluse.
- "Leave without responding."
+5 Mycelium, +5 Dampness.
"This observation is proven correct when the sound of raucous laughter seems to bubble up from the water."
"The Recluse drops their pack to the ground and pulls off their over clothes. They retrieve a hatchet from their bag, then turn to walk towards the water."
- "Wait, a hatchet...? What do they need that for?" or "Wait patiently while the Recluse does whatever it is they need to do."
If dice rolls a 1: +15 dampness, adds Missing Parent.
Else: -10 Mycelium, +5 Dampness.
- "Offer to help."
Success: +10 Potency, adds trait Shell-shocked.
Failure: +5 Mycelium, +5 Dampness
- "Oh, this is an extermination? They should have just said so..."
Requires: Visceral.
Success: +10 Dampness, adds to kill counter.
Failure has no effect.
- "Assist the Recluse with some manner of water management magics."
Requires: Elementalist and a Spell card.
Success: +5 Potency, +5 Dampness.
Failure: +10 Mycelium, +5 Dampness.
Magic Market
"One evening while wandering back home through the woods, you hear a strange melody through the trees."
"Then finally, you spot it. A clearing full of strange small stalls and beings. The night market."
- "Hm. How fascinating. What a shame though, because your home was absolutely CALLING to you."
Without Nope card: +5 Robustness, -5 Dampness.
- "Hey! Is that the potion maker?!" (Follow up from Drink Me)
- "Demand a refund."
Success: +3 Wealth tokens.
Failure: +1 Wealth token.
- "Demand a do-over."
Gives Revive.
- "Demand an apology."
Success: +15 Potency.
Failure: -5 Potency.
- "Enough with the pleasantries."
Requires: Visceral.
Success: +15 Humanity, -5 Mycelium, adds to kill counter.
Failure: -10 Robustness.
Your daughter can buy or sell Items at the market. All items cost 2 Wealth token to buy. Fae goods are not accepted by the vendor. If nothing is bought or sold, the vendor will add a Food token.
Doomed Lady
"While walking down a heavily wooded path, you notice a disheveled woman slumped mournfully against the base of a tree."
"She bears numerous scratches and light wounds, as well as peculiarly coal-black lips."
"Her clothes are torn and dirty, but despite this you can tell they were once quite expensive."
"As she speaks, you notice her tongue is stained — as if she had been licking ink!"
- "Ask her to give the curse to you with a kiss."
Success: +10 Dampness, +10 Humanity, adds Doomed, and +2 Wealth tokens.
Failure: +10 Potency, -10 Humanity, allows daughter to Invite the Doomed Lady to the gala.
- "Decline to interfere in The Witch's business."
Without Nope card: +5 Dampness, -5 Potency.
- "Tell her to pursue a romance with The Witch."
Success: +10 Mycelium, +5 Potency.
Failure: +5 Dampness, -10 Humanity, allows daughter to Invite the Doomed Lady to the gala.
- "Attempt to dispel the curse."
Requires: Witchling and a Spell card.
+5 Dampness, +10 Potency, allows daughter to Invite the Doomed Lady to the gala.
- "Banish the darkness with esoteric magic."
Requires: Either Necromancy or Spirit Summoning.
+10 Dampness, +10 Potency, adds 2 Wealth tokens.
- "How sad... End her suffering."
Requires: Visceral.
Success: -10 Mycelium, +15 Dampness.
Failure: -5 Mycelium, -5 Potency.
Most choices also give you the end of year goal to Hunt the Witch of the Woods.
Fell Gnomen
"Wandering around the woods one day, you come out to a scenic glade."
"You pause for a moment, taking in the peculiar arrangement; statues of gnomes dot the glade - there's no rhyme or reason to the pattern of them, but they do look particularly cozy."
- "Attempt to channel magic in the area."
Requires: Witchling and a Spell card.
Adds Spirit Summoning.
- "Summon some... spirits?"
Requires: Spirit Summoning and a Spell card.
+10 Potency, +5 Humanity, -5 Mycelium.
- "Sit in the glade for a bit."
Success: +5 Mycelium.
Failure: -5 Mycelium, +5 Dampness
- "Take one of the statues with you!"
Success: +5 Robustness, adds Gnome Statue.
Failure: -10 Robustness.
- "Wow, this is weird. Bye!"
Without Nope card: -5 Mycelium.
Fell Gnomen (the Return)
Requires stealing the gnome statue.
"One day, quite unexpectedly, you are visited by a group of individuals! Turning to greet them, you're met with only the dour expressions of three... rather small gentlemen."
- "Deceive them with magic."
Requires: Illusionist and a Spell card.
+10 Humanity, player gets to keep the gnome statue.
- "That scholar might get a kick out of these weird guys."
Requires: Scholar Bell.
+5 Mycelium, +5 Humanity, player gets to keep the gnome statue.
- "Your feathered-friends above will get you out of this pickle!"
Requires: Murder House.
+5 Mycelium, +5 Dampness, player gets to keep the gnome statue.
- "Your bottle of fairies will help clear your name!"
Requires: Bottled Fairies.
+5 Dampness, +5 Humanity, player gets to keep the gnome statue.
- "Apologize and explain that you didn't know."
Success (with Delicate Hue or Rosaceous): +10 Mycelium, obtain the Gnome Depot lawn sign.
Success: +5 Mycelium, obtain the Gnome Depot lawn sign.
Failure: -5 Mycelium.
- "Acquiesce, but stand firm about your actions."
Success: +5 Robustness, obtain the Gnome Depot lawn sign.
Failure: -5 Robustness.
- "Apologize with a bit of yourself. Gnomes like food, right?"
Requires: Culinary daughter and a Soma card.
+10 Robustness, obtain the Gnome Depot lawn sign.
- "Apologize with some prime herb. Gnomes like food, right?"
Requires: Fragrant Rosemary
+5 Robustness, +5 Mycelium, obtain the Gnome Depot lawn sign.
Sprig o'Doomed
"Walking through the forest one day, you stumble on a wide river - one that you're sure you've never seen before..."
- "Walk across the bridge."
Cannot be done as a Witchling.
+5 Mycelium, +5 Humanity.
Allows daughter to Cross the Bridge.
- "Skip some rocks across the water."
+20 Dampness, -5 for Potency, Humanity, Robustness, and Mycelium.
- "Send your swarm out across the bridge.
Requires: Infested.
+15 Humanity, loses Infested.
- "Send your Pets out across the bridge."
+5 Dampness, +5 Potency, loses pet.
- "Something about this place is off, maybe that scholar would know..."
Requires: Scholar Bell
+5 Dampness and Potency, -5 Humanity and Mycelium.
- "Something is wrong, it's probably best to leave..."
Without Nope card: -5 Dampness.
Rowdy Teens and Child
Requires: Creepy daughter.
"When you approach the noise you're able to see the situation more clearly: two teenage miscreants seem to be harassing a child."
- "Give the teens a scare!"
Success: +10 Dampness.
Failure: -5 Mycelium.
- "I don't want others in my forest, get them all out of here."
Success: +10 Potency, adds trait Monstrous.
Failure: -5 Potency.
- "Try to help solve the situation, diplomatically."
+10 Humanity.
Failure: -5 Dampness.
- "Leave them to their own devices."
Without Nope card: +5 Dampness, -5 Mycelium.
A Coral Heart
Requires: Creepy daughter.
"One morning you are out foraging when you hear muffled voices in the distance. When you approach, you spot a rather odd group of three."
- "Approach the group."
Success: +5 Dampness, +5 Potency, +5 Robustness, allows players to Invite the Coral Girl to the gala as an end of year ambition.
Failure: -5 Potency, -5 Mycelium.
- "Attempt to eavesdrop."
Success: +10 Dampness, gain Eavesdropper.
Failure: -5 Potency.
- "Ignore the situation."
Without Nope card: -5 Humanity, +5 Dampness.
Visiting the Witch
Requires: Magic daughter.
"While tending to your home, you begin to feel an otherworldly pull towards the forest, and moments later you find yourself surrounded by trees and standing in front of a mushroom-covered hut."
Note: Every failure will also inflict a curse.
- "Enter the hut and greet the Witch as her daughter"
Success: +10 Humanity, +10 Mycelium, adds trait Mother.
Failure: -5 Humanity.
- "Enter the hut cautiously and treat her as a stranger."
Success: +10 Humanity.
Failure: -5 Humanity.
- "Enter the hut with the hope of learning some magic."
Adding Witchling: +5 Humanity.
Adding Elementalist: +10 Humanity.
If already have Elementalist or Witchling: +2 Spell card.
- "Force yourself to turn tail around and quickly head home."
Success: +10 Potency.
Failure: -10 Mycelium.
The Mushroom-clad Apprentice
"As you approach the figure, your suspicions are confirmed: they aren't a mushroom at all, simply a human in costume."
Hermitage (hut by the creek)
Just read the damn stories, lmao.
Expedition
Lost at the Swamp
"While on an expedition to a nearby swamp, you lose track of time. The sun has already set in the sky, and the trees surrounding you seem more menacing now."
- "Wander through the woods."
Success: +5 Robustness, +10 Potency.
Failure: -5 Robustness, +10 Potency.
- "Sleep in an abandoned building."
-5 Humanity.
If Bright or Magic daughter, adds Worshiped and +10 Humanity.
- "Follow a random road."
Success: +10 Potency.
Failure: -10 Mycelium.
- "Look for help."
Success: +10 Mycelium.
Failure: -10 Humanity, +10 Dampness.
Automatically fails if Monstrous.
- "Keep cool and calmly evaluate your situation."
Success: +10 Humanity, +10 Dampness.
+5 Dampness, -5 Robustness.
- "Let off a flare."
Requires: Elementalist.
+10 Potency, +5 Humanity
If Zero Presence, gain +15 Potency instead.
- "Follow the light of your own glow."
Requires: Glowing.
+5 Mycelium, +5 Robustness, +5 Dampness.
Mountain Scene
"The mountains bordering the northern reaches of the forest call to you."
The event comes in 3 sections: Packing -> Waterfall -> Peak/Night depending on success of previous phase.
Packing
- "Pack light."
If successful, ensures there is no guaranteed failure in certain choices.
- "Pack heavy."
If successful, let's you automatically pass certain choices, and provides an additional option.
- "Don't pack - in fact, just don't go!"
Without Nope card: +5 Mycelium, -5 Potency.
The Waterfall
- "Take a relaxing shower."
Success: Moves to the Top of the mountain.
Failure: Moves to the Night section.
- "Train your endurance."
Success: +10 Robustness.
Failure: +5 Robustness, -5 Mycelium.
Note: Both choices will end the expedition early.
Night
- "Spend the night."
If successful, proceeds to the peak. Else, expedition ends.
- "The dark can't stop you, continue climbing!"
"Enjoy the light, for a moment" Ends the expedition.
"Eat one." Adds trait Glowing and ends the expedition.
Peak
Reaching this section is the only way to obtain the Conquer the Great Mountain end of year goal.
- "Have lunch."
+15 Robustness. Will not appear as an option if Pack Light failed.
- "Sit in silence."
+15 Mycelium.
- "Watch the town from above."
+15 Humanity.
Fascinating Flora
"A beautiful large pink flower stands tall in a nearby clearing. The petals are twisted, forming a large sparkling bud that is larger than your head."
"The single flower is the distinction of the plant, but you observe that its stalk is robust and strangely segmented. It feels a bit like a monolith."
- "Leave it."
Without Nope card: +5 Humanity, -5 Dampness.
- "Pick the flower."
Proceeds to the next part: Try to Fight! and Flee!
- "Pacify it with a Bag o' Worms."
Requires: Bag o' Worms (duh)
+10 Mycelium, +5 Robustness.
Gain Plant Pal.
Try to Fight
- "I want the flower still." (Available when successfully fought)
+15 Potency, +5 Dampness.
Obtain Eye Flower.
- "I've done enough damage." (Available when successfully fought)
+10 Humanity, +10 Dampness.
Adds trait Battle Tested.
- Failed but Culinary Impostor.
+10 Lotency, -5 Robustness.
Reveals true nature of daughter.
- Failed but Poisonous daughter.
+10 Dampness, -5 Robustness.
Obtain Eye Flower.
- Regular failure.
+5 Potency, -5 Robustness.
Flee!
- Success: +10 Robustness, +5 Potency.
- "Pull yourself up!"
Success: +10 Potency, -5 Robustness.
If Fae Touched: +15 Humanity, +5 Potency.
Failure: Either get ending Waiting Patiently or The Groaning of the Woods.
- "Call your fairy like you've never called before!"
Requires: Fae familiar.
+10 Robustness, +5 Potency.
Town
Injured Human
"Walking along the road into town, you spot a human on the ground groaning in pain. You don't really get it, but some part of them is broken."
- "Help them back to town."
Success: +5 Mycelium, increase Reputation.
Failure: -5 Mycelium.
- "Try to mend their injury."
Success: +15 Humanity.
Failure: -5 Humanity.
- "Play with them."
-10 Humanity, +5 Potency.
- "Put it out of its misery."
Requires: Visceral.
Success: -10 Humanity, +15 Potency.
Failure: +10 Humanity, -15 Potency.
- "Heal them with the power of fairy magic!"
Requires: Bottled Fairies.
+10 Humanity, +5 Robustness.
- "Let them know they'll be fine."
Requires: Anchor.
+10 Humanity, +5 Dampness, +5 Mycelium.
- "Invigorate them with the Ethos of the Phoenix!"
Requires: Master's Techniques.
+10 Humanity, +5 Mycelium, +5 Potency.
Free Hat Box
"Strolling through the village, you find a donation box in front of the church. It offers lovely hats that might dress your head."
- "Take all the hats! Why not, you wear them all so well."
Success: +5 Potency.
- If Intense Aroma: +5 Humanity, +15 Potency instead.
Failure: -5 Humanity.
- "Take the big hat, in your favorite color."
Success: +10 Humanity, -5 Mycelium, adds item Favorite Hat.
- If Dripping: +10 Dampness instead.
Failure: +5 Dampness, -10 Humanity.
- "Indulge yourself, burn the hats."
Requires: Pyrophiliac, Elementalist, and a Spell card.
+20 Potency, -5 Dampness, -5 Humanity.
- "Invite a certain fashionable scholar to peruse this bargain."
Requires: Scholar Bell.
+10 Mycelium, +5 Humanity.
- "Leave the hats, you don't need them anyways."
Without Nope card: +5 Mycelium, -5 Potency.
Children Encounter
"It's nice out today, so you've decided to have a picnic. After wandering around for some time, you come across a quaint house with a bell."
Encountering this event allows your daughter to pursue the Receive an Education end of year ambition.
- "Curtsy and introduce yourself politely."
Success: +10 Mycelium.
Failure: -10 Mycelium.
- "Invite them to join you."
Success: +15 Robustness.
Failure: -15 Robustness, +5 Potency.
- "Children are a nuisance, are you allowed to get rid of them?"
Requires: Visceral.
+10 Humanity, -5 Dampness.
- "Tell scary stories as they eat."
+5 Dampness, add trait Scare master.
- "Show off your bottled fairies to the children."
Requires: Bottles Fairies.
+5 Mycelium, +10 Dampness.
- "Show the children a morbid trophy."
Requires: Eye Flower.
+5 Robustness, +5 Humanity.
- "Dazzle the children with an electrifying performance."
Requires: Elementalist and Spell card.
Success: +10 Potency, +5 Humanity, increase Reputation.
Failure: +5 Potency, -5 Humanity, decrease Reputation.
A Rude Child
"While taking a stroll down the center of town, you catch the eye of a curious group of children."
- "Offer the kids some treats."
Success: +15 Mycelium, increase Reputation.
Failure: -10 Mycelium, decrease Reputation.
- "How rude! Point and shout right back at them!"
Success: -5 Humanity, adds trait Bully.
Failure: -5 Mycelium, adds trait Bullied.
- "Go over and see if they would like to play."
Success: +5 Humanity, +5 Mycelium, increase Reputation.
Failure: -5 Mycelium, decrease Reputation.
- "Go over and see if they would even play with someone like you..."
Requires: Daughter is Little Brown Mushroom.
+10 Humanity, Robustness, Potency.
Adds trait Granny's Favorite.
- "Play monster by chasing the kids around!"
Requires: Scare Master
Success: +15 Humanity, increase Reputation.
Failure: +15 Humanity, decrease Reputation.
- "Offer the brat some homemade dried mushroom treats."
Requires: Culinary Impostor.
Success: +15 Potency, +10 Dampness, -10 Humanity.
Failure: Same as above but decrease Reputation.
- "Offer the kids some homemade dried mushroom treats."
Requires: Culinary Impostor undiscovered.
Success: +5 Potency, -5 Mycelium, +5 Dampness.
Failure: +5 Potency, -10 Mycelium, +10 Dampness, decrease Reputation.
- "Ignore the children and just keep walking."
Without Nope card: -5 Humanity, +5 Dampness.
- "Ask a nearby adult if you can paint the children playing."
Requires: Painter.
Success: +5 Mycelium, +5 Humanity, increase Reputation.
Failure: -5 Mycelium, -5 Humanity.
- "You'll show them something mushy..."
Requires: Elementalist and a Spell card.
+10 Humanity, +5 Potency.
An Underground Tournament
"One day, without realizing it, you've stayed in the village much later than intended. The sun has fully set, and darkness has enveloped all."
"You decide to take a shortcut through an alley, but to your surprise, there are others there as well."
- "Enter the door."
+5 Mycelium, +5 Potency.
Allows daughter to take on the "'Participate in an Underground Tournament'" ambition at the end of the year.
- "Steal from one of these easy marks."
Success: +5 Robustness, +5 Dampness, +2 Wealth token.
Failure: -5 Mycelium, -5 Robustness, decrease Reputation.
- "Mind your own business."
Without Nope card: +5 Mycelium, -5 Potency.
- "Hey, what are those shady folks talking about?"
Requires: Eavesdropper
+5 Dampness, +5 Potency, +3 Wealth token.
- "So many people... infest them with friendship."
Requires: Infested
+5 Dampness, +5 Potency, +15 Humanity, -10 Mycelium.
Adds to infestation counter.
Drink Me
"Today you find a new vendor in the town square. An old man with no eyebrows, and behind him, a large cauldron. In front of him, strange glassware each filled with equally strange liquids."
If any change is disliked, players may ask the potion maker for refunds in the Magic Market event.
- "I want to be something BETTER."
Only available to 0–2 star rarity daughters.
If daughter's rarity is reduced, players may ask the Potion Seller for refunds in a later event.
- "I want a different lot in life..."
Changes daughter's category. Unavailable to Potato daughters.
- "I've always wanted to pursue different skills."
Stats are randomized.
If daughter is Unidentifiable, the trait will be removed.
- "I want to be stronger/less naive/more energy/more human/didn't crumble under pressure."
Adds +15 to your worst stat.
If potion failed, -5 to the other stats as well.
- "I don't really want anything... except, perhaps, a surprise!"
Changes daughter's Chroma.
- "I don't really trust this."
Without Nope card: +5 Mycelium, -5 Potency.
Teen Gambling
"You are wandering the suburbs of the village one day when you notice an unusual sight."
"Before you is a collection of five or six young humans, crowded together in a circle. When you walk closer, you can more clearly hear the words they seem to be shouting at each other."
- "Join the competition last minute!"
Regular gameplay
- Success: +10 Humanity, +5 Mycelium, adds 2 Food token.
- Failure: -5 Dampness, +5 Mycelium, adds a Food token.
"Try to predict your opponents play."
- Requires: Clairvoyance.
- Success: +10 Dampness, +5 Mycelium, adds 2 Food token.
- Failure: +5 Humanity, -5 Dampness, adds a Food token.
"Kick them, take the chest, and run!"
- Success: +5 Dampness, +5 Robustness, adds 2 Food token.
- Failure: -5 Mycelium, -5 Dampness.
- "'They're only humans, scare them away from the prize!"
Requires: A creepy daughter.
Success: +10 Robustness, +5 Potency, adds Food token.
Failure: -5 Potency, -5 Mycelium.
- "This can't be legal, report them to the authorities."
Success: -5 Humanity, +10 Mycelium.
Failure: -5 Humanity, -5 Dampness, adds Snitch.
- "I don't want or need a new pot, I will never want or need a new pot."
Without Nope card: +5 Dampness.
Snowy Shroomy
Only available in the Winter.
"There are many things about this world that surprise you at every turn, bizarre happenstances that aren't to be believed."
"Today, you encounter another one of these surprises: snow!"
- "Create a stunning snow sculpture!"
Success: +5 Robustness, +5 Humanity.
Failure: -10 Mycelium, +5 Dampness.
- "Join in on the snow based combat!"
Success: +5 Robustness, +5 Humanity.
Failure: -5 Potency, -5 Mycelium.
- "Help the villagers shovel snow."
Success: +5 Mycelium, +5 Humanity, increase Reputation.
Failure: -10 Humanity, decrease Reputation.
- "Show these mortals that MAGIC is much more effective than a shovel."
Requires: Elementalist and a Spell card.
Success: +10 Mycelium, +5 Humanity, increase Reputation.
Success (with Pyrophiliac): +5 Mycelium, +5 Potency, +5 Humanity, increase Reputation.
Failure: -10 Mycelium, decrease Reputation.
- "Give your little friends a snow day~"
Requires: Infested.
+5 Humanity.
Circus: The Entertainers
"As you stand there gawking, you get the feeling that you've wandered into the entertainers' living area rather than finding your way to the show itself."
"There are people practicing a routine, people tossing colored rods back and forth, a man sharpening knives, as well as a large number of other eccentric activities."
- "Get a closer look at the jugglers."
Success: +5 Potency, adds Juggler.
Failure: -5 Robustness.
- "Approach the colorfully clothed couple rehearsing lines."
Success: +5 Humanity, adds Clown's Gift.
dy and even incorporating some well-meaning spudly humor into their act."
Failure: +5 Dampness, -5 Humanity.
- "Ask the man about his knives."
Success: +10 Potency.
Failure: -5 Potency.
- "'"Ask a particularly muscular human for training tips."
Success: +5 Robustness, adds Strength Trainer.
Failure: -5 Robustness.
- "Talk to the man wearing a sparkling cape."
Requires: Witchling.
Success: +5 Dampness, adds Illusionist.
Failure: +5 Humanity, -5 Dampness.
- "Your little friends would prefer a flea circus..."
Requires: Infested.
+5 Dampness, +5 Potency, +15 Humanity, -10 Robustness
Adds to infestation counter.
Tooth Syndicate
"Walking around the village one day, you overhear a gaggle of fun-sized humans giggling the time away."
"Do these kids get money for their teeth? Do they sell their other parts?"
- "One tooth won't kill ya - go for it!" or "Wrench it" if failed the first time.
Success: -5 Robustness, +10 Potency (becomes +5 if daughter is frail).
"Cut your losses."
- +5 Dampness, -5 Potency.
- "Decide against it."
Without Nope card: +5 Dampness -5 Potency.
Tooth syndicate visit:
Trick or Treat
Only available in Fall.
"As you walk into town one evening, you spy something strange: a group of small humans all wearing strange adornments, the likes of which you have not previously seen on humans."
Adds trait Pumpkin Pin.
- "A nearby clothier"
Adds a Food token.
If daughter has already Clothier: +10 Mycelium.
Unlocks the ability to Invite the Clothier to the gala at the end of the year.
- "A nearby restaurant."
All options add a Food token.
"Offer him a sample" (if daughter is edible)
- +10 Potency, +5 Humanity.
- +10 Potency, +5 Dampness if Culinary Liar.
- "On second thought, I want it back." +10 Humanity, +5 Potency.
"Kindly ignore this comment."
- +10 Humanity.
- "A nearby apothecary."
+5 Potency (without Scare Master)
+10 Dampness with Scare Master, adds a Wealth token.
- "A nearby blacksmith."
Both option adds a Food token.
"You have never seen anyone yearn for death this badly before."
Requires: Visceral.
Adds to kill counter.
- A nearby church
Adds a Wealth token
If Worshiped, adds 3 Wealth token instead.
Daughter of Ruin
"On one particularly desolate evening you decide to take a walk around the outskirts of town.
"A statue of a woman, propelled by unknown means, shambles forward and locks its gaze on you."
- "Turn tail and run for the woods."
Success: +10 Potency.
Failure: +10 Dampness, random negative trait inflicted.
- ""'Attack the creature."
Success: +10 Robustness.
Failure: +10 Dampness, random negative trait inflicted.
- "Tell her you are not a Daughter-of-the-Witch."
Success: +10 Humanity.
Failure: +10 Humanity, random negative trait inflicted.
- "Subdue her with magic."
Requires: Spell card.
Success: -5 Humanity, +10 Mycelium, +10 Potency.
Failure: +10 Dampness, random negative trait inflicted.
Can obtain a Curio.
You Got No Faith in Medicine
"While making your way through town, you are stopped by a young man in a newsboy cap."
Visiting the Great Healer allow the Become healed ambition to be unlocked at the end of the year.
- "Go Home."
Without Nope card or if daughter is sick: +5 Dampness, -5 Mycelium
"You find yourself in a spacious room, with a crowd of humans eagerly surrounding a stage. By your estimates, there must be several dozen people... Plus the woman standing on stage."
- "Volunteer to go on stage!"
"I feel good!"
- -5 Dampness, +5 Mycelium.
"Better I guess..."
- +5 Dampness, +5 Mycelium.
"...Still the same."
- +10 Dampness, daughter is not allowed to visit the Great Healer at the end of the year.
- "Stand back and enjoy the show." or "Pay close attention to her methods."
Donating 1 Wealth token: -5 Dampness, +5 Humanity.
Donating 2 Wealth token: -10 Dampness, +10 Humanity.
Donating 3 Wealth token: -15 Dampness, +15 Humanity.
Not donating: +5 Dampness.
- ""'Pick pockets while the audience is distracted."
Success: +1 Wealth token, +5 Dampness, +5 Humanity.
Failure:
- "I want to steal." -5 Dampness, +5 Potency, Reputation decreases, daughter is not allowed to visit the Great Healer at the end of the year.
- "I'm cured!""" -5 Dampness, +5 Humanity.
Circus: The Games
"Through some chance encounters, you get the impression that a sort of traveling festival has been set up outside the town...!"
"You notice that each of these stalls seems to house a different form of entertainment. All of the ambient fun in the air makes you want to join in!"
- "Go for a ride."
Success: +10 Robustness, +5 Potency.
Failure: -5 Robustness, +5 Dampness.
- "Play a Guessing Game."
Success: -5 Robustness, +10 Potency.
Failure: -5 Dampness.
Success (using Clairvoyance): -5 Robustness, +15 Humanity.
- "Knock down some pins."
Success
- "Complain": +5 Dampness, +10 Robustness.
- "You'll love it all the same!": +5 Mycelium, +10 Robustness.
Success
Failure: -5 Humanity.
- "Test your strength!"
Success: +10 Mycelium.
Failure: -5 Mycelium, adds Strength Trainer.
- "Your little friends would prefer a flea circus..."
Requires: Infested
+5 Dampness, +5 Potency, +15 Humanity, -10 Robustness.
Adds to infestation counter.
The Mid-Autumn Festival
Only available in Fall.
"On a clear, crisp day, you take a meandering walk into the village. There appears to be an excitement to the air, and decorations strewn about."
- "Check out the festival stalls."
Dirt Cake: +5 Mycelium, +5 Humanity.
Mooncake: +1Humanity.
If Zero Presence: +5 Mycelium, adds Mooncake.
- "Observe the people in the streets."
If all questions asked: +5 Mycelium, +5 Humanity.
If Zero Presence: +5 Dampness.
- "It's not worth the hassle, just head home."
Without Nope card: +5 Dampness, -5 Humanity.
- "Stay and watch the moonrise."
"Ring the bell and invite the Scholar."
- Requires Scholar Bell. +5 Dampness, +10 Humanity and Mycelium.
"Invite the swarm out to enjoy the evening."
- Requires Infested. +5 Dampness, +15 Humanity, decrease Reputation.
- Adds to infestation counter.
"Distracted marks are easy marks..."
- Requires Thief's Apprentice. +5 Dampness, +5 Potency, adds 3 Wealth token.
"Unburden your body/mind/soul."
- +15 in Robustness/Humanity/Mycelium respectively.
"Unburden yourself from infestation."
- Removes Infested, +10 Humanity.
"Unburden yourself from decay."
- Removes Decay and/or Withering. +10 Robustness.
A Rude Bystander, Culinarily
Requires: Culinary daughter.
"As you go to the local bakery, you feel a set of eyes staring at you."
"You turn your neck and barely catch a glance at the man following you. He's wearing a beret and a chef's apron, and making you feel uneasy."
- "Tell the man off! You're not for eating, after all!"
Success: +10 Robustness
Failure: Loses Soma card, -5 Robustness.
If Culinary Impostor: -5 Robustness, +10 Potency, trait is revealed.
- "Let the man have what he thinks he wants."
Requires: Culinary Impostor
-5 Robustness, -5 Humanity, +5 Potency, +5 Dampness.
- "Run back home as quickly as you can."
Success: +5 Robustness.
Failure: -5 Robustness.
- "Predict the stranger's next move with clairvoyance."
Requires: Elementalist and a Spell card.
+10 Robustness, +10 Humanity.
- "Deceive the stranger with an illusion."
Requires: Illusionist and a Spell card.
+5 Potency, +5 Mycelium, +10 Humanity.
Cooking Contest
Requires: Culinary daughter.
"The nearby town is having a big contest tomorrow."
- "Gather some ingredients, including bits of yourself, and participate"
Success: +10 Mycelium, +5 Humanity, increase Reputation.
Failure: -10 Humanity, +10 Dampness
- "Gather some ingredients, including bits of yourself, and enter into the contest." (For Culinary Impostor)
Success: +10 Dampness, +10 Potency, -5 Humanity, decrease Reputation.
Failure: -10 Humanity.
If unrevealed:
- Success: +15 Mycelium, -5 Dampness.
- Failure: +10 Sampness, decrease Reputation.
- "Just go and watch the competition."
Success: +10 Humanity.
Failure: -5 Humanity, +5 Mycelium.
- "Find your favorite chef and offer them bits of you as an ingredient."
Requires: Good reputation (tier 2-3).
Success: +5 Humanity, +5 Mycelium, increase Reputation.
Failure: -10 Mycelium, decrease Reputation.
Restaurant Critic
Requires: Culinary daughter.
"One day, you find yourself considering the thought of dinner. Primarily, that you don't feel like preparing it."
Food Choices:
- "Pork stew with a side of hardtack."
+5 Robustness.
- "Chanterelle and fiddlehead fern risotto."
+15 Mycelium if daughter is a Chanterelle, else +5.
- "Aerated squirrel liver pate with a rustic acorn soil."
+5 Potency.
Post meal:
- "It was incredible!"
+5 Humanity.
- "Could be better."
+5 Dampness.
- "Absolute bollocks."
Requires: Cruel.
+10 Potency.
A Rude Bystander, Magically
Requires: Magical daughter.
"One day, in need of supplies, you head to the local apothecary."
"You turn your neck and barely catch a glance at a strange man following you. He's wearing a look as ravenous and tattered as his wizard's hat."
- "Tell the man off! You're not just some component, after all!"
Success: +10 Robustness.
Failure: -5 Robustness.
- "Run back home as quickly as you can."
Success: +5 Robustness.
Failure: -5 Robustness.
- "Predict the creep's next move with clairvoyance."
Requires: Clairvoyance and a Spell card.
+5 Robustness, +5 Dampness, +10 Humanity.
- "Deceive the creep with an illusion."
Requires: Illusionist and a Spell card.
+5 Robustness, +5 Mycelium, +10 Humanity.
Trippin' in the Trees
Requires: Hallucinogenic.
"While you're walking through town you are suddenly approached by a scraggly, yet energetic, man."
"He is very interested in your mushroom features, and asks if you would be willing to trade something for a few bits of flesh."
- "Accept the man's offer.
Success: Adds 2 Food token.
Failure: Adds a Wealth token.
Both options proceeds to the next part.
- "Deny the request."
Success: +10 Dampness.
Failure: -10 Mycelium.
"After you make the trade, the man tells you of a small gathering later that night..."
"He and some friends plan to meet in the forest so they can all go for a trip in the woods."
- "Stay home."
-5 Potency, +5 Robustness.
- "Go meet the group in the forest"
"Why not? Sip the tea"
- Success: +10 Mycelium, +10 Humanity, +10 Dampness, adds trait Tripper.
- Failure: -5 Mycelium, -5 Potency, adds trait Bad Trip.
"You'd rather not, but conversation does sound nice..."
- Success: +10 Humanity, +10 Robustness, adds trait Anchor
- Failure: -10 Mycelium.
"You'd rather not, and you wish to punish these deviants."
- Success: +20 Dampness, adds trait Cruel.
- Failure: -5 Dampness, -5 Potency.
A Shady Request
Requires: Poisonous or Culinary Liar.
"An eerie fog covers the roads throughout town as you take a late-night walk. Someone approaches you from behind, their face obscured by a hood."
"You're the girl with the natural toxins, right? If you give me some you'll be compensated well..."
- "What...? But you're not..."
Reveals the Culinary Impostor trait.
- "Accept the payment and give the man some of your toxic flesh."
Both outcomes give a Wealth token.
Success: -5 Humanity, +10 Potency, +10 Dampness, adds another Wealth token.
Failure: -5 Humanity.
- "Deny the request and quickly go home."
Without Nope card: +5 Dampness, -5 Potency.
- "Deny the request and go tell a town guard."
Success: +10 Humanity, adds a Wealth token.
Failure: -10 Mycelium, adds trait Snitch.
- "How rude. Put him in his place."
Requires: Visceral.
Success: +10 Dampness, adds to kill counter.
Failure: -10 Robustness.
Little Fae
Can be revisited. Rhyme with the first line of each part.
- Success: +10 Mycelium and +5 Humanity.
- Failure: +10 Dampness, -5 Humanity.
- Without Nope card: +5 Robustness, -5 Mycelium.
Cursed Clown
Can be revisited. Rhyme with the second line of each limerick.
- Success: +10 Humanity and +5 Dampness.
- Failure: +10 Dampness, -5 Potency.
- Without Nope card: +5 Robustness, -5 Humanity.
Jaq and the Beanstalk (I–IV)
I think it's easier to look at the mushpedia article since there's a table there. If there isn't then idk you're out of luck lol
The Dump (I–IV)
Idk this one is pretty straightforward. I'm lazy. Go look it up
Like a Daughter (I–IV)
- "Ask for training!"
Success: +10 Robustness, +10 Potency.
Failure: -5 Robustness.
- "Ask to learn some special moves!"
Success: Adds Master's Techniques.
Failure: +5 Robustness, +5 Potency.
- "Ask if you can paint the two of them!"
Requires: Painter
Success: Adds a Wealth token.
Failure: -5 Potency.
- "Invite them to the eastern village."
Only available after Phoenix of the South and a tier 2 Mushroom Village.
- "It's probably best to just leave..."
Without Nope card: -5 Potency.
Countryside
Wish Upon A Star
"Something catches your eye and you notice the streak of a shooting star. Quick! Make a wish!"
- "Wish for it to rain tomorrow."
Success: +5 Dampness.
Failure: -5 Dampness.
- "Wish to stay in good health."
Success: +5 Mycelium, cures Withering and Decay.
Failure: -5 Mycelium.
- "Wish to grow stronger."
Success: +5 Robustness.
Failure: -5 Robustness.
- "Wish to be blessed with delicious food."
Success: +5 Potency.
Failure: -5 Potency.
- "Wish for the people of the kingdom to live peaceful lives."
Success: +5 Humanity.
Failure: -5 Humanity.
- "Wish for the star itself!"
Success: +5 in all stats, adds Starstone, easier as a Galaxy Slime Mold.
Failure: +1 Dampness, -5 Mycelium, -5 Potency.
Bandit Encounter
"A group of three armed men stop you while you're out, demanding any goods you may have... or else!"
- "Use magic to scare away the bandits."
Requires: Witchling and a Spell card.
Success: +5 Mycelium, +5 Potency, +5 Humanity.
Failure: -5 Robustness, -10 Mycelium.
- "Prepare yourself and attempt to fight them off."
Success: +20 Potency, +5 Robustness, gives trait Battle Tested.
Failure: -Robustness[Specifically, your current Robustness/2], +5 Potency
- "Make a run for it!"
Success: +10 Potency.
Failure: +5 Potency, -10 Mycelium.
- "Don't you have a token for this...?"
Requires: Thieves' Favor
+10 Luck, +15 Potency.
- "Dispose of the whole group."
Requires: Visceral
Success: +20 Potency.
Failure: -10 Robustness, -10 Mycelium.
- "Defend against them with the Ethos of the Toirtoise!"
Requires: Master's Techniques
+10 Robustness, +5 Mycelium.
- "Subjugate them with your swarm."
Requires: Infested.
+5 Humanity.
A Day at the Lake
"While out for a walk around the outskirts of the village, you stumble upon a small lake that you know the villagers frequent as a place to relax."
Note: Some options will not show up if your daughter is a Fairy Ring.
- "Take a swim!"
Success: +10 Dampness.
Failure: +5 Dampness, -10 Mycelium.
- Take a swim, you're sure it'll be fine..."
Requires: Frail
Success: +latge Potential, +10 Potency.
Failure: ~Waterlogged~
- "Sit at the dock, you're more curious how fishing works."
Success: +10 Humanity, increase Reputation.
Failure: -10 Humanity, decrease Reputation.
- "Join the young villagers for a swim!"
Success: +5 Dampness, +10 Mycelium, increase Reputation.
Failure: -15 Mycelium, decrease Reputation.
- "Offer a small piece of yourself to the woman for her to use as bait."
Requires: Culinary daughter.
Success: +20 Robustness.
Success (as a Potato): +5 Potency, +10 Mycelium.
Failure: -10 Mycelium.
- "Sit and soak your feet in the water."
+5 Dampness, +5 Mycelium.
- "Just go home."
Without Nope card: -5 Dampness, +5 Mycelium.
- "Enter the lake and sneak up on the young villagers."
Requires: Creepy daughter.
Success: +10 Dampness, adds Scare Master, increase Reputation.
Failure: +10 Dampness, +5 Potency, -10 Humanity, decrease Reputation.
- "This lake... it can't be..."
Requires: Privy Revelator.
-5 in all stats except Potency, +25 Potency. cause you shit in the fucking lake
Girl of Your Dreams
"The sun is low in the sky, casting a beautiful warm tint across everything that you see."
"In your dreams, you're sitting on a tree branch. There's a flute playing, somewhere."
- "Sing along."
+10 Humanity.
- "Where do you go when I'm awake?"
+10 Dampness.
- "Try to memorize this place."
+10 Robustness.
- "Fly."
+10 Potency.
- "Do what you always do in dreams — kill."
Requires: Visceral.
Success: +15 Dampness.
Failure: +10 Potency, -5 Humanity.
Others
- Mushroom Village
- Dungeon, Ho!
Go look at my ending page for this one.
Others
These events do not have a set location, but may have other requirements.
Abiding Dudes
"Strolling along the countryside one day, you notice a figure walking in your direction."
"They're a ways off, but even at your distance you can feel a peculiar aura emanating from them."
- "Steady your nerves and carry on!"
"Ask them if they think you're cool.": Allows your daughter to compete in the cool-off as an end of year ambition.
"Ask for some life advice.": +5 in two random stat, may give a password.
- "Get out of there, quick!"
Without Nope card: -5 Dampness.
- "Attempt to steal from them"
Requires: Thief's Apprentice.
Success: Adds Wealth token.
- "Ask if you can paint them."
Requires: Painter.
Success: +5 Dampness, +5 Potency, +5 Humanity, increase Reputation.
Failure: -5 Potency.
Visiting the Girl of Your Dreams
"Sometimes when you lay down to go to sleep, you find yourself remembering a dream you had. There was a woman there who said you probably wouldn't remember her — but for some reason, you do."
- "Are you real?"
+15 Robustness.
- "Have you always been like this?"
+15 Dampness.
- "Can we go somewhere else?"
+15 Humanity.
- "Do you ever get lonely?"
Requires: Zero Presence.
+15 Humanity.